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HAWKEN

HAWKEN, a multiplayer mech combat game, required a cohesive suite of industrial sci-fi graphics to support their tournaments, social media, and live broadcasts. The goal was to incorporate the gritty, futuristic mech atmosphere while ensuring adaptability across multiple platforms, including Twitch, X (formerly Twitter), and Facebook. I created assets for live tournament streams, team jerseys, and giveaway merchandise that maintained brand identity and engaged the competitive player base.

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